OT : What do you do for a living?

Frederik said:
I'm probably the only one here hoping the price of oil will double this year :fuelfire:

You're not the only one, my dad is hoping for the same thing. It seems like only a few months ago I was saying to him how the company he works for must be loving the high oil prices, I've never seen things change so quickly.
 
Herminator said:
Frederik said:
I'm probably the only one here hoping the price of oil will double this year :fuelfire:

You're not the only one, my dad is hoping for the same thing. It seems like only a few months ago I was saying to him how the company he works for must be loving the high oil prices, I've never seen things change so quickly.

When oil hit USD50/barrel for the first time in March 2005 it was viewed as fantastic for oil services but a threat to economic growth. When oil hit USD50 again this fall it was viewed as disastrous for the oil services industry but very supportive for economic growth - go figure :wink:
 
Hehe, it does seem stupid, I remember when it was around $26/barrel, it wasn't like the oil companies were struggling at the time.
 
Luckily, prices have increased on pretty much all the oil companies' input factors as well, so they actually don't make much money at around USD40 a barrel, although there are large differences between the companies. It's a lot more expensive to develop oil fields in 10,000ft of water offshore Angola or in the freezing Arctic with 60ft waves than just drilling a well onshore the US of A!

What company do you work for? A friend of mine does animation / 3D for Codemasters down in Leamington, I don't think he's got his hands on Colin McRae or whatever the latest racing game is called tho!
 
It's Ubisoft Reflections, formerly Reflections Interactive owned by Atari. Half the car guys I work with have had their time at Codemasters, lots of teams there working on different games whilst we have one main team and a small group looking at something else.

Funny you should mention Angola, thats where my dad is at, working for Solar Turbines, their biggest project.
 
Herminator said:
Well since WLH pointed to this thread from another one, time for a revival.....

I work for Ubisoft as a Vehicle Artist, which means I model/texture cars for computer games. Been at the job for just over a year now, loving it as I get to look at cars all day :thumbsup:

So what do some of you other newer guys do?

Ooo fantastic.

I've been modelling/texturing and setting up cars for years, back since the NFS4 days when we had just a few thousand polys tops to play with...
I don't work in that industry specifically though, I do computer arts/gfx/animation generally in a communications company, but have had a few potential job offers for car game graphics in the UK before my current job... just not sure if doing it for a job would kinda ruin the fun for me, having to make specific (possibly naff) cars, rather than the ones YOU want to make.

Currently re-vamping my portfolio of cars/tracks a little. I have a projected 20,000 poly sub-divisionable Z4 in production right now. Bangle's flame surfaces are driving me potty but I think I've got over the worst parts now ;)

Yikes, five years since I started this now!
carbonBlackMetallic.jpg

Dave
 
At the moment I get to make/design cars that I want to do. Even if we're asked to do something like a truck, it can be fun as a bit of a change. Games rarely have "naff" cars, although the trend for advertising may change this.

I really should do a project of my own at some point, which would probably be a Z4, but I get enough of it at work. It means I have very little I can show to people though, I got my job from pretty much one car model, a 90k poly model of a Bugatti Veryron. For 20k I'd not concentrate on making it sub-divisionable, quads would be a nightmare on a Z4, 20k is still a good poly budget.

The games industry doesn't have the best pay, but I enjoy it more than I think I would in another field.
 
Herminator said:
Hehe, it does seem stupid, I remember when it was around $26/barrel, it wasn't like the oil companies were struggling at the time.

I remember back in 96' when I bought my truck. I was paying $.79/gallon.........
 
Mr Whippy said:
Herminator said:
Well since WLH pointed to this thread from another one, time for a revival.....

I work for Ubisoft as a Vehicle Artist, which means I model/texture cars for computer games. Been at the job for just over a year now, loving it as I get to look at cars all day :thumbsup:

So what do some of you other newer guys do?

Ooo fantastic.

I've been modelling/texturing and setting up cars for years, back since the NFS4 days when we had just a few thousand polys tops to play with...
I don't work in that industry specifically though, I do computer arts/gfx/animation generally in a communications company, but have had a few potential job offers for car game graphics in the UK before my current job... just not sure if doing it for a job would kinda ruin the fun for me, having to make specific (possibly naff) cars, rather than the ones YOU want to make.

Currently re-vamping my portfolio of cars/tracks a little. I have a projected 20,000 poly sub-divisionable Z4 in production right now. Bangle's flame surfaces are driving me potty but I think I've got over the worst parts now ;)

Yikes, five years since I started this now!
carbonBlackMetallic.jpg

Dave

What software do you use?

Back in my Amiga days, and for some time after that, I was a Lightwave kinda guy.... :thumbsup:
 
Herminator said:
At the moment I get to make/design cars that I want to do. Even if we're asked to do something like a truck, it can be fun as a bit of a change. Games rarely have "naff" cars, although the trend for advertising may change this.

I really should do a project of my own at some point, which would probably be a Z4, but I get enough of it at work. It means I have very little I can show to people though, I got my job from pretty much one car model, a 90k poly model of a Bugatti Veryron. For 20k I'd not concentrate on making it sub-divisionable, quads would be a nightmare on a Z4, 20k is still a good poly budget.

The games industry doesn't have the best pay, but I enjoy it more than I think I would in another field.

It sounds like you are in a good place then!

I know what you mean about getting enough at work, it's hard to take good work for your portfolio, so I have to try keep up with the times with games and do some good work now and again as it's a place I might well move over into one day and I still enjoy lots.

I might pester you for some critique in the near future then :)


Shipkiller said:
What software do you use?

Back in my Amiga days, and for some time after that, I was a Lightwave kinda guy...

It was done in 3ds Max and Photoshop. I remember tinkering with 2d on Amiga and ST but got into 3d with the PC in the mid 90's with 3ds dos, quickly moving to 3ds Max proper when I really started getting into it.
Never really got into Lightwave, but in the day it was bloody amazing :)
 
im the assistant head of a primary school and i also teaxh 9 and 10 year olds. great jb- neva a dull day!
 
I work in research and development for a tv broadcaster... Mixture of broadcast technology and consumer electronics. Can be a bit dull sometimes but I do work in a department that actually has an official 'gadget budget'.
 
Im in TV aswell working as an engineer. The one that used to play music videos.

LOVE the sound of getting into computer design like whippy/herminator! 8)

I played around with 3d studio max whilst i was in University about ten years ago and made a short video of a car driving through a city. I remember thinking how amazing it was that i could put a picture of Kelly Brook on a virtual bilboard! That was ten years ago now though!

Whats the best way into that industry and are there many jobs out of London (need to leave before i lose it on the northern line).
 
Dreamer said:
Im in TV aswell working as an engineer. The one that used to play music videos.

LOVE the sound of getting into computer design like whippy/herminator! 8)

I played around with 3d studio max whilst i was in University about ten years ago and made a short video of a car driving through a city. I remember thinking how amazing it was that i could put a picture of Kelly Brook on a virtual bilboard! That was ten years ago now though!

Whats the best way into that industry and are there many jobs out of London (need to leave before i lose it on the northern line).

I'm no expert, but the best way in is example work, or ultimately your portfolio. When I went to uni there were no degree's in 3ds or games or anything like that, and a decade before those who really started the 3d/2d computer stuff off mainstream were either computer science people, or artists, or a bit of both :)

In my current job I got in on my portfolio of hobby work. Previously I was engineering/cartography disciplined, which I guess carries over in some areas, and I'd always been into computers/drawing/gfx from the age of five (commodore 64/128 drawing dinosaurs badly :) )


The core skills are ultimately more arts/experience based now as the computer science lot have written us nice programs to use. Can you visualise something and then reproduce it in your chosen digital media with your chosen application?
Of course, making sure the piece of work works for intended purpose is important, so practicing making models within certain criteria is key. Ie, make it from as few triangles as possible, or using only certain sized textures. Then you have the product visualisation people who make images to exacting standards, architecture types who make prospect buildings look real in video's of the location to build at, or people doing work just for arts sake... Some of the challenges that run actively on http://forums.cgsociety.org for example are a great place to understand the different needs of different work.

Alot of the contacts you may build up for jobs will be through places like cgSociety and so on. Several good people I know who worked on artwork for the PGR series and GTA series racing games I know through, and got jobs through, doing hobby work on games like NFS, rFactor, Racer etc over the years through such communities...


There is loads of work outside London. Team 17 (worms games) are in Wakefield, Rockstar North in Edinburgh (GTA4) Iirc, Yorkshire has one of the highest densities of game developers in the UK... sensible modern IT types you see. They go for geographical centralisation for convenience of travel, knowing that any other comms these days can be done digitally ;)
Quite a nice industry then, because it's new, and because it's changing so fast that by the time you have done a 'new' degree/course in it, things have changed again. Nothing like just jumping in and getting going as a hobby and then just slewing into a job and getting paid for it!



All that said, as Herminator pointed out, the pay isn't so great until you are managing teams/projects more, and that is true anywhere anyway, and doing it 5 days a week, or managing it too much, can drain the enthusiasm sometimes... as with all jobs I suppose.
Personally I'd like to do a different job every day of the week because I have so many interests and not enough time to do them all as in-depth as I want to!

Dave
 
Shipkiller said:
Herminator said:
Hehe, it does seem stupid, I remember when it was around $26/barrel, it wasn't like the oil companies were struggling at the time.

I remember back in 96' when I bought my truck. I was paying $.79/gallon.........

No sympathy from me Shipkiller - we've paid as much as USD8/gallon. We're now around USD6.5/gallon - I'm still a happy camper though, I think we must expect higher oil prices in the future - peak oil and so on. BTW high taxes on gas in Europe means that pump prices haven't fluctuated as much as in the US - they've been constantly high :P

What I'm not too happy with are taxes on cars - my Z4 2.5i with some equipment would set me back around USD80k - a Z4M about USD160k. I'll have to move abroad soon! :wink:
 
Wow some interesting jobs you guys have! I have been working for H.U.M (Honda of the UK manufacturing) in Swindon for the last 16 years where currently we are building the Honda Civic and CRV, we used to supply to the US but production stopped a couple of years back.We now supply mostly to Europe but also recently to Russia /Ukraine and parts of Africa.
I work directly in production and deal with production/ quality issues, i evaluate and repair concerns where possible.Concerns can be parts missing ( associates forgotten to fit), snapped bolts, 'A' grade nuts/bolts not torque checked, parts quality delivered lineside in a no good condition. Some issues are minor, some are more serious which should never reach the market. My job is varying from day to day one minute i'm putting a quality issue report together on the PC the next i get a call via mobile or walkie-talkie and i'm on my back under a car repairing.I also feed quality issues back to the relevant department as and when issues occur in order to maintain production quality.

I've always had a huge interest with cars and just can't seem to get away from them! Unfortunately with the current economic downturn, production has hit Honda hard and production totals have been lowered massively, i actually have the whole of Feb and March off (with full basic pay :) ) in order for Honda to adjust the amount of units produced before the end of the current Tax year. Anyone got any jobs for me for 2 months? :P Hopefully things will pick up or i might be out of a job. :(
 
Currently working for a company that does microRNA research and stem cells. As this is my first full-time job, i have nothing much to say except I don't have much time to drive the zed =(...
 
I'm a graduate software developer for a small company in the midlands, UK who supply HR, payroll and recruitment software for alot of the big job agencys in the UK. Have been here for just over a year now and got my first Z4 last friday.
 
I'm the Commerical Director for a firm that sells and services Destructive Testing Equipment. Basically machines that test the tensile or compressive strength of materials or components and measure the force v.accurately. Customers are as diverse as Rolls Royce Aerospace, Corus Steels, Williams Formula 1 and Aston Martin; down to Lingerie Manufacturers and Dog Food Packaging.

I must say that I am immensely impressed by individual pedigree of our members :thumbsup:
 
Andrew_Morris said:
I'm the Commerical Director for a firm that sells and services Destructive Testing Equipment. Basically machines that test the tensile or compressive strength of materials or components and measure the force v.accurately. Customers are as diverse as Rolls Royce Aerospace, Corus Steels, Williams Formula 1 and Aston Martin; down to Lingerie Manufacturers and Dog Food Packaging.

I must say that I am immensely impressed by individual pedigree of our members :thumbsup:


Andrew, I'm prepared to offer my services free of charge for field testing of lingerie :roll: It would provide a welcom change to my role as banking consultant.

These days I work mainly in the space of web enabled collections and recoveries - well there's a lot of it for the banks to get back!!! When not involved in that I'm meeting clients anywhere in the globe (UK, Europe US) or soft landing US entities in the UK and EU markets, or spannering on my Zed....
 
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